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-- By Vangie Rich Compromises, Conflicts, and Chrono Trigger “I'll never understand the humanoid need to 'couple’…Too many compromises. You want to watch the karo-net tournament; she wants to listen to music, so you compromise—you listen to music. You like Earth Jazz; she prefers Klingon Opera, so you compromise—you listen to Klingon Opera. So here you were ready to have a nice night watching the karo-net match and you wind up spending an agonizing evening listening to Klingon Opera.” –Odo, Star Trek: Deep Space 9 Over the course of our relationship, Mike and I have been through many compromises, both large and small. For the most part, these compromises simply serve as necessary evils that ensure our harmonious co-existence (see above), but on occasion, they can have unexpected benefits as well. For instance, since we started dating, Mike and I have introduced each other to many different things that we now enjoy together. As an example, I have loved cats my whole life, while Mike always figured that he was more of a dog person. Yet, when we decided to get cats for the apartment, it was his idea. He decided he wanted some furry companions, figured cats would work best, and took me to the shelter the next day. He likes to say that it’s my fault we have them, but judging by the look on his face whenever he holds Rogue, I don’t think he’s ever looked back.
In turn, and perhaps in
payback for the whole “cats” thing, Mike introduced me to the world of
gaming. I admit that I knew people who were gamers while I was growing
up, but I based my entire understanding of the culture around the
assumptions that a) it wasn’t that interesting, and b) even if it
was interesting, I certainly wasn’t a skilled enough player to
appreciate it. Bit by bit, though, I have discovered that gaming can
be (gasp) quite fun. Also, although t This month, I made my first foray into classic RPGs. I’m not entirely sure why; mostly, I think I was just curious. At any rate, a few weeks ago, I tentatively asked Mike if I could try Chrono Trigger for the Super Nintendo. As I understand it, this is one of his “favorite all-time videogames ever,” and to see the look of rapture on his face when I suggested that I play it, you would have thought I was talking about having a threesome instead of playing a game. At any rate, after the jumping up and down had subsided, he quickly set me up on the Super Nintendo and showed me how to play the game. I admit that it took me a little while to adjust to Chrono Trigger, and the first session wasn’t much fun. I spent most of it wandering around the Millennial Fair, trying to figure out what the hell I was supposed to do. Eventually, I met Marle and Lucca, whom I renamed Kirra and Lexie, respectively. (I mean, come on, Marle and Lucca? Those names just sound weird to me.) The battle system scared me at first, and initial panic made me resort to my Kingdom Hearts battle strategy, pushing the A button as fast as I could and letting the game handle the rest. It took me a bit of time to figure out that I could shift between different attacks, techniques, and items, and even longer before I could do so with any degree of strategy. By the second or third sessions, I finally started to become competent with the game, and my enjoyment of it increased correspondingly. There were, however, a few elements that I never quite mastered. One of them was the concept of “stats.” Hardcore gamers, my boyfriend included, are very familiar with stats. Stats are how you keep track of your characters’ strength, speed, magic, and defense levels. Different items or armor can increase stats, and based on your knowledge of the armor and the individual characteristics of each playable character, you can select the items that will help you the most. I could figure out that the items I picked up were usually better than the ones I already had on, but it confused me when they weren’t. I would pick up a new piece of armor, and try to equip it on one of my characters, but Mike would stop me. “No,” he would say, “keep the one you have on. It’s better.” When I protested that the new armor increased the character’s strength, he would draw my attention to other elements, such as speed or magic defense, that had actually decreased as a result of putting on the damn armor. Weapons and helmets were just as bad. And accessories. God, do not get me started on the accessories. Seriously.
Another problem with the
game was that Chrono Trigger’s s
The other problem with
Mike’s narration was that, sometimes, he would decide to not say
anything when I wanted him to say something. He had no problem
telling me where to go or who to talk to, but he wouldn’t tell me what
kinds of decisions I should make. Because I am not used to RPG
decision-making, this was problematic. My natural inclination was
often to make the choice that I apparently wasn’t supposed to make,
and he wouldn’t give me any kind of forewarning. The worst of these
incidents occurred when I finally confronted Magus/Janus after Chrono
went on his little “sabbatical.” Frog was yelling at Janus about how
he would pay for his crimes, so I figured I was supposed to fight him.
It was only after I had agreed to do so that Mike piped up
with, “No, you shouldn’t fight him. If you don’t, he joins your
party.” (Insert brief pause here as the author of this article All the bad parts aside, though, I did have a few chances to shine. I spent part of one afternoon playing the Death Peak section of the game while Mike was out of the house, and although it took me about twenty tries to get up the goddamned mountain, and at least as many to get across the fucking bridge, I was ultimately successful. I was very proud of myself, especially because I knew that if Mike had been there, he would have offered to do the mountain/bridge sections for me, and it was definitely more satisfying to have conquered them myself.
To date, I have not
completed Chrono Trigger, but I am nearly there. I am about one
mini-quest from taking on Lavos, and I have that fun little
combination of nerves and excitement that tends to precede these sorts
of climactic battles. I know that Mike will be there to guide me
through the final stages, but I also know that when I do take on Lavos,
I will do it myself (so help me God, I will do it myself). Mike might
be tempted to take over, but in the end, he will respect my wish to
kick Lavos’s ass personally. Even in the imaginary world of Chrono
Trigger, it seems, compromise is everything.
-- Vangie Rich
{12-2008} Rate this article — |
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Past Editions of Gamer Girlfriend:
November 2008:
Gamer Girlfriend Releases: A Month in Review |