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The diary of an indie developer working on her first-ever point-and-click adventure game. -- by Elizabeth "Lizo" Medina-Gray
Hello
everyone, and welcome back for another installment of testgame.exe:
Making the Adventure! I gotta say, there’s…really not that much to
talk about this month. Go ahead
and take a look at the list of new things. There
are a bunch of exciting things having to do with plot advancement. Well,
not a bunch, but
really, when is the last time you can remember being able to go into a
new room in this game? Yeah,
it’s been a while. Speaking
of new rooms, this one still has a lot of work that needs to be done
(and what room in testgame doesn’t?), but I’m generally pretty happy
with how it’s coming along. For
next month’s update, I will be tweaking some things like Paul’s size
in this room, and I think the fireplace should be a bit bigger as
well, but for this month at least, you get the basic idea. Oh
boy, so exciting. As an
extra bonus question (because hopefully this will be answered in next
month’s update), can you guys guess what’s going to be in that
mysterious brown square hanging out on the wall of the stairway? I
know what it is, and I think it’s interesting! Other new
things this month include some new animation. I’ve
finally finished drawing all the frames for Lily’s walking animation,
although there are still some things about her side walking view that
bother me…. Oh well, I’ll
just add that to my list of things that may be altered at some point
in the distant future but are far from necessary. Soooooo
yeah, what else should I talk about? Well, it
does seem that my premonition from last month came true—my testgame
output has definitely suffered in the onset of silly things like grad
school work. But what is
one to do? In any
case, progress continues, and who knows, maybe by next month we’ll see
some more plot advancement (or at least hints of plot advancement). And
you know, there’s really not much keeping us in this new room…. Perhaps
someday soon we’ll be able to advance into the next room,
which, I can tell you right now (SPOILER ALERT) is the
oft-mentioned-but-never-yet-encountered Herkimer’s study. (Oh,
excitement!) And oh yeah,
I still need to finish making the inventory screen pretty. You
guys can deal with it for now, right? I
hope so. So go
ahead and check out this month’s update. Yaaaay,
testgame!
(no extra programs needed to run this file)
Things to do/new features of note: New
room! Paul automatically
walks there at the end of the most recent cutscene. OMG
exciting! A tiny
bit of action/monologue when Paul enters the new screen. New
inventory item! (Hint: It’s
the one Paul “picked up” in last month’s update.) Some
animation filled in during the latest cutscene. (It’s
really just a recycling of old animation, but it’s there.) Finished
Lily’s walking animation. Finally.
All the graphics and design are
by Lizo. The story and dialogue were written by Lizo, with
significant input by Paul. The background music is by Lizo. "Let's
Go Skateboard" is written and performed by The Word Problems.
Adventure Game Studio (the program used to create this game)
can be downloaded at
http://www.adventuregamestudio.co.uk/. -- Elizabeth "Lizo" Medina-Gray
{10-2008} Rate this article —
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Past Editions of testgame.exe: Making the Adventure:
TestGame v. 40 |